Mirror Toggle
An example of setting up a mirror toggle via UI Button
Add a VRC Mirror prefab, disable it to save performance by default
Add a
Universal Action
to the Mirror objectMake sure
Active
is checked, checkFire Object Toggles
, click on theGame Objects List
and clickAdd Element
Drag your Mirror object into the empty field, select
Toggle
in the dropdown on the right
Add a
UI -> Button
to your scene, set theRender Mode
toWorld Space
and scale it way down and place it where you wantAdd a
Ui Shape
component to the CanvasChange canvas layer to
Default
Click on your Button inside the Canvas and add a new
On Click()
event by clicking the small+
icon in the bottom rightDrag and Drop your Mirror object into the empty field that appeared
In the dropdown next to
Runtime Only
selectUdonBehaviour -> SendCustomEvent
(its all the way at the bottom)Type
Trigger
in the text field
You're done! Now you can toggle your mirror via UI button in Udon.
The major thing to note here is to make sure that the component, and the game object its on, is always enabled if you're using the Delay
parameter, otherwise it will never fire as the Update method will never be called.
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