UdonBehaviourcomponent on the same object.
Triggerevent exposed. The full list of events can also be seen at the bottom of the behaviour UI with a convenience button for you to use while testing in editor.
Actions(plus some extras), one group captures player interactions in some way - the other performs some actions in response.
Universal Actionbehaviours to the scene and then trigger them from all the different trigger behaviours listed on this page. But this system can also easily interact with other things in your world outside of Udon Toolkit! So don't feel limited by the
Universal Actionand use the
Udon Eventslist with other behaviours to mix and match stuff.