Edit
-> Project Settings
-> UdonSharp
and in the Default Behaviour Editor
select UdonToolkit Editor
Start Sphere
and all the Sphere
objects inside VR Controls
have Area Trigger
program assets assigned, unity seems to occasionally lose references to that particular assetLegacy
folder inside UdonToolkit now which hosts all the old controllers and the legacy editorAll variables that you want to use UdonToolkit attributes with must have a[UTEditor]
attribute on them that is last in the group
#if
, but sometimes its unavoidable, especially when you want to use things like OnValueChanged attribute.#if !COMPILER_UDONSHARP && UNITY_EDITOR
if:#if
around your attribute related codeMisc
folder as a reference to how things should be built. UniversalAction is a good overall example.